Project journey · July 2026

Built at real tournaments, improved after every test.

ChessZCam moved from an early phone-camera experiment to a working live broadcast workflow through two tournament tests, closed development and a focused safety rebuild.

ChessZCam tournament tests, live overlay and Windows controller during July 2026

Development timeline

From first field test to controlled early access.

Each milestone produced a specific technical lesson and a clearer operating procedure for the next test.

  1. 5 Jul2026

    First field test

    KawanCatur 1st Edition Tournament

    The first tournament test exposed the difference between a clean development setup and a working tournament hall. Camera position, operator workflow and recovery steps were reviewed before the architecture was reorganized.

    • Identified practical weaknesses in the first workflow.
    • Separated essential operator actions from experimental controls.
    • Converted observations into a structured testing checklist.
    Chess tournament hall used during the early ChessZCam testing period
  2. 7–17 Jul2026

    Development and closed testing

    Rebuilding the workflow between tournaments

    The phone detection process, local-network communication and Windows broadcast workflow were refined through closed trials. The aim was a simpler chain that an operator could understand under tournament pressure.

    • Reworked detection and data flow.
    • Improved the phone-to-PC LAN workflow.
    • Prepared the live overlay and Stockfish analysis pipeline.
    ChessZCam Live Windows controller during closed beta development
  3. 19 Jul2026

    Safety rebuild

    Recovery tools and stronger position validation

    The system was rebuilt around safer operator controls so a framing change or uncertain detection would not need to become a broadcast failure.

    • Expanded hold, correction, sync and position-rebuild controls.
    • Improved handling of ghost pieces and inconsistent FEN/PGN states.
    • Added clearer setup checks before the first move.
    ChessZCam detection, controller and recovery tools used during beta testing
  4. 20 Jul2026

    World Chess Day

    zonChess.com opened to the community

    The website launched on World Chess Day to share the working idea, document the beta as it develops and find creators, organizers, coaches and families who face the same practical problems.

    • Opened the beta waitlist.
    • Published compatibility and limitation guidance.
    • Started collecting structured community feedback.
    zonChess metallic knight emblem and wordmark
  5. NextTests 3–4

    Controlled validation

    Two more tournament tests before small-scale release

    The next phase focuses on repeated venue testing, recovery from tripod movement, board-and-piece contrast, operator speed and PGN accuracy. Early access will begin with a small waitlist group and trusted community testers.

    • Validate safety tools under real tournament pressure.
    • Publish supported setup recommendations from test evidence.
    • Release gradually instead of opening a broad public sale immediately.
    Smartphone on a tall tripod recording a physical chess game at a tournament

What the tests changed

Five practical lessons now shape the product.

These findings guide compatibility advice, operator controls and the next tournament validation rounds.

01

Lock the framing

A stable tripod and a full view of all 64 squares are essential. Small camera shifts must trigger a controlled realignment process.

02

Prioritize contrast

Pieces should remain visually distinct from both light and dark squares. Matte, high-contrast tournament equipment is easier for cameras and people to read.

03

Keep an operator in control

Hold, undo, sync and position rebuild tools are part of a reliable beta workflow, especially when a hand blocks the board or a piece is adjusted.

04

Validate FEN and PGN

The digital position should be checked before it reaches the live overlay or becomes a published game record.

05

Test the complete chain

Phone, lighting, board, network, controller and broadcast software must be rehearsed together—not tested as isolated parts.

06

Release gradually

Controlled early access makes it possible to support users properly while learning from a manageable range of devices and venues.

Equipment note

ChessZCam testing has benefited from matte equipment with clear contrast. Current FIDE equipment standards similarly emphasize sufficient contrast between light and dark squares, distinguishable piece colours and non-reflective finishes. Read the FIDE equipment standard.

What’s next

Two more tournament tests before small-scale early access.

Join the waitlist to receive compatibility notes, testing invitations and launch updates as we validate the workflow in real venues.